At the end of our last session we left our heroes considering a flooded passageway deep under the main level of the cairn. They had previously defeated a number of large beetles and a swarm of acid beetles and now seemed to have nowhere else to go.
After a discussion, some of the PCs decided to explore the dark water filling the passageway while others elected to remain in the dry passage ready to tug on the safety ropes tied to each swimmer. (It is possible that passing out this handout may have added to their temerity...)
Undeterred, Alecso, Tarrak and Chipper heroically ventured forth into the darkness. Moving forward they discovered a flooded chamber dominated by one large central pillar and four smaller ones (which Chipper identified as showers). As they moved further into the chamber, Tarrak was surprised when a creature seemingly composed of pure water slammed into him.
Such was his fortitude and toughness, however, that he took no damage. A ferocious battle swirled about the chamber with the watery creature using its superior mobility to split up the explorers. However, it spectacularly failing to damage any of the explorers and eventually, it was slain. Returning to the dry passages to catch their breath, the three intrepid explorers returned to investigate the central portion of the chamber. Chipper discovered some clogged up drainage grates and started to clear them. Tragically, this distracted him from the arrival of a skinny, hairless humanoid that immediately attacked . Immediately, Chipper was paralyzed by the creature's attacks. Ignoring the helpless dwarf it moved forward to attack Alesco, who luckily identified it as a ghoul. The divine radiance of Heironeous twice filled the chamber; Tarrk heroically placed himself between the priest and the undead.Within mere seconds, Chipper had overcome the ghoul's paralysis and rejoined the fray. The creature quickly fell. Again, the PCs retreated to the dry passages to rest and recover their breath and hit upon the idea of draining the chambers by clearing the grates. This they did, but it took several hours for all the water to drain away.
Venturing back into the now dry(ish) chambers, they discovered no more monsters and a series of abandoned waterlogged chambers. The PCs found some small amount of treasure, including a magic short sword and a ring with the eight-pointed star of the Seekers, as well as the missing red-coloured lantern. With these victories behind them, the PCs returned to the cairn's main chamber where they discussed what to do next. Eventually, they decided to dare the cylinder below the indigo-coloured lantern. Lognar volunteered to ride the cylinder downwards. He stepped inside and after a short delay, the doors closed. The cylinder disappeared into the floor and moments later several of the party heard muffled screaming that was abruptly cut off. Summoning the cylinder back swiftly, they discovered Lognar's crushed body. Alesco quickly tried to aid his companion, but nothing could be done. Seeing this, the priest along with Rihannah conveyed his remains outside and buried them beneath a large oak tree. The hapless dwarf's wolf companion followed the two outside and lay down over his master's grave.
Meanwhile within the cairn, the other PCs tried a number of clever plans to disable the trap within the cylinder. None seemed to work, and seeing this no one else elected to try their luck within. With this avenue shut, the PCs discussed their next options. They lit all the lanterns and twisted the sarcophagus to point at each lantern, but nothing out of the ordinary occurred. With much reluctance, they turned to the passageway in which their companion, Garak died. After discussing a series of bizarre plans to mollify the danger of falling from the high ledge at the top of the shaft, Tarrak climbed the shaft and disappeared into the passageway above. Moments later he shouted down that all seemed safe and the rest of the party, except Clawar, joined him.
He discovered a long straight passageway ending in a huge carving of a screaming mouth. Beyond, another passageway extended away into the darkness. Moving up to the mouth, he discovered that the floor of the further passageway was covered with a multitude of iron balls. A narrow wooden plank extended above the balls to a door at the end of the passage. Moving forward, he triggered a trap and iron balls - fired from the walls - started pelting him. His companions rushed forward to help, but swiftly they were all knocked off the plank. Worse was to come, however, as a creature of writhing tentacles and sharp maw burst from the balls and savaged Tarak before dragging him downwards. Alesco's healing magic kept Tarak alive barely as his companions tried vainly to save him. As the party struggled to avoid the balls and slay the beast, high-pitched cackling and taunts echoed over the battle seemingly coming from the very walls...
Eventually, using his magical short sword Tarak struck the creature a mighty blow, causing it to retreat (gravely wounded) deeper into the balls. As he did so, the translucent image of a young farm boy, with a broken neck, long black fingernails and a demoniac glare faded into view above the battle...
****************************************
XP: many different totals this week as some of you did not meaningfully participate in some of the encounters: Tarak: 545 XP, Clawar 345 XP, Alesco 545 XP, Gorlic 545 XP, Rihannah 270 XP. Keep in mind that the XP totals do not include any bonus XP I gave out during the session for such things as good roleplaying, giving me Jaffa Cakes and so on, or any XP for the last fight (which doesn't seem to be over yet...)
